Tournament Structure
Six team tournament playing for the Jammer Championship.
Play each team once in a round robin format. Playoffs will be based on standings after the round robin. 1st vs 2nd for Gold, 3rd vs 4th for Bronze, 5th vs 6th for 5th place.
Rosters – Please ensure your roster is uploaded to Gamesheets. Paper copies of cards must be presented at the registration desk.
Gangster Cheese will be our food vendor on site.
January 2025 version 1.0 Men’s World Lacrosse field lacrosse rules apply except where stated below.
Teams Must Use Designated Bench
Team listed at top as indicated on schedule, must use left-hand bench as teams face the field. Team listed at bottom as indicated on schedule, must use right-hand bench as teams face field.
ALL GAMES MUST START ON TIME
The referee shall start the game clock at the designated time, whether players are ready or not. Only tournament convener at his discretion can hold the clock start time for i.e.; weather or injury. The tournament conveners decision will be final in all situations.
THE GAME
ALL games shall have a winner – NO TIES. If score tied at end of regulation teams will play Sudden-Death Overtime.
ALL games are two 20-minute halves (running time), with a 5-minute halftime break.
Stop-time in the last TWO minutes of the 2nd Half, if the goal differential is 4 goals or less.
One timeout allowed per half, no carry-over.
Automatic Stall Warning Rule (“Get-it-in”): In the last 2 minutes of all regulation time halves, teams must get ball in the attack zone and keep it in.
OVERTIME PROCEDURE (Sudden-death):
Before the First Overtime period there is a ONE minute break, teams switch ends.
Each Overtime period starts with Draw Ball at Centre (Exception if penalties occur during the break).
All Overtime periods are 4-minute, Stop-Time.
NO breaks between Overtime periods, teams switch ends after each OT period.
NO Automatic Stall Rule in Overtime. NO time-outs in Overtime.
If after four overtime periods no team has scored, game is over and winner will be determined by tie-breaking formula.
Tie Breaker Formula
#1 = Least expulsion penalty’s throughout all games played by end of current game
#2 = Least banishment penalty’s throughout all games played by end of current game
#3 = Least personal penalty minutes throughout all games played by end of current game
#4 = Least technical penalty’s throughout all games played by end of current game
#5 = If still tied, Coin toss. Team from right-hand bench calls the toss.
Order of Finish –
The final standing will be based on overall win-loss records. If there is a 2 or 3 way tie the following tie breaking methodology listed below will determine the final standings
1 – Team with best record vs each other (head to head).
3 – GF/(GF+GA)*** for the tournament.- only relevant for 3 way tie
4 – Team with the fewest goals against for tournament.
5 – Team with the least expulsion penalty’s for tournament.
6 – Team with the least personal fouls for tournament.
7 – Team with the least technical fouls for tournament.
8 – A coin toss will determine the winner.
*** In the spirit of the Jammer (“Remember to always pass the ball to everyone around you, not just to those that will catch it and put it in the net, but to those that might fumble it, for they will catch it in their hearts and remember your for the pass” the maximum GF for any game will be 7 more than the GA All tournament Committee’s decisions are final.
– i.e. if Team A beats Team B 12-1 the tie breaker will use 8 as the GF and 1 for the GA for that game
All tournament Committee’s decisions are final.






