
Standings
Pos | Team | GP | W | L | F | A | +/- | Pts |
---|---|---|---|---|---|---|---|---|
1 | ST. MIKES | 3 | 3 | 0 | 24 | 16 | 8 | 6 |
2 | UCC | 3 | 2 | 1 | 24 | 18 | 6 | 4 |
3 | NEIL MCNEIL | 3 | 1 | 2 | 18 | 15 | 3 | 2 |
4 | MALVERN | 3 | 0 | 3 | 8 | 25 | -17 | 0 |
Schedule/Results
Date | Event | Time/Results | Venue |
---|---|---|---|
MALVERN vs UCC | 4 - 8 | Kuhlmann Field | |
NEIL MCNEIL vs ST. MIKES | 5 - 6 | West | |
MALVERN vs ST. MIKES | 4 - 10 | Kuhlmann Field | |
NEIL MCNEIL vs UCC | 6 - 9 | West | |
NEIL MCNEIL vs MALVERN | 7 - 0 | Kuhlmann Field | |
UCC vs ST. MIKES | 7 - 8 | West |
REGISTRATION INFORMATION
THE ANNUAL “JAMMER CLASSIC”
THE JAMIESON KUHLMANN FIELD LACROSSE TOURNAMENT
Entry Fee Due by March 1st
$500.00
Cheque payable to Toronto Beaches Lacrosse Club
Fee includes: 3 Games and Lunch
NOTE: Consumption of Alcohol is strictly prohibited at the Cherry Beach Sports Fields.
Participants and spectators acknowledge that Media will be present and agree to photographs and other forms of media being taken during the tournament.
RULES AND INFORMATION
Four Team Varsity Tournament, playing for “The Jammer” ‘Championship.
Play each team once in a round robin format, for a three game total. Winner of the competition shall be determined by the team with the best record after the three game round robin.
Second place shall be the team with the next best record, followed by the third best the fourth.
Men’s FIL field lacrosse rules apply accept where stated below.
TEAMS MUST USE DESIGNATED BENCH: Team listed at top as indicated on schedule, must use left-hand bench as teams face the field. Team listed at bottom as indicated on schedule, must use right-hand bench as teams face field.
ALL GAMES MUST START ON TIME: The referee shall start the game clock at the designated time, whether players are ready or not. Only tournament convener at his discretion can hold the clock start time for i.e.; weather or injury. The tournament conveners decision will be final in all situations.
PRE GAME: Five minutes before each game, referee will perform a coin toss with captains to determine which end teams will defend. Teams must switch ends after each half, followed by overtime, based on this one coin toss. NO STARTING TEN.
THE GAME: All games are two twenty minute (regulation time) half’s with a five minute break between half’s, this includes all playoff games also.
Start each half and OT with a DRAW BALL AT CENTRE, regardless of man up/down status at end of the previous half. However, if a penalty is assessed after referee has requested players to the field to start next half or OT, FIL rules for possession will be followed.
GET-IT-IN: In all games – last 2 minutes of all regulation time halves teams must get ball in attack zone and keep it in. (these rules are only for the Jammer tournament – not the regular season).
One timeout allowed per half, no carry-over. NO timeout in overtime.
In all games a winner shall be declared.
OVERTIME PROCEDURE (Sudden-death):
Before the First Overtime period there is a ONE minute break, teams switch ends.
Each Overtime period starts with Draw Ball at Centre (Exception if penalties occur during the break).
All Overtime periods are 4-minute, Stop-Time.
NO breaks between Overtime periods, teams switch ends after each OT period.
NO Automatic Stall Rule in Overtime. NO time-outs in Overtime.
If after four overtime periods no team has scored, game is over and winner will be determined by tie-breaking formula.
Tie Breaker Formula
If after overtime teams are still tied, follow tie-breaking formula listed below.
#1 = Least expulsion penalty’s throughout tournament.
#2 = Least banishment penalty’s throughout tournament.
#3 = Least personal penalty minutes throughout tournament.
#4 = Least technical penalty’s throughout tournament.
#5 = If still tied, Coin toss. Team from right-hand bench calls the toss.
.
Variables used in determination of the order of finish.
1 – team with the most total points after the three games are completed.
2 – if tied, team with best record vs each other (head to head).
3 – if still tied (multi team tie), winner shall be the team with the best GF/(GF+GA) for tournament.
4 – if still tied, the team with the fewest goals against for tournament.
5 – if still tied, the team with the least expulsion penalty’s for tournament.
6 – if still tied, the team with the least personal fouls for tournament.
7 – if still tied, the team with the least technical fouls for tournament.
8 – if still tied, a coin toss will determine the winner.
(team from the right hand players bench calls the toss).
All tournament Committee’s decisions are final.
PLAYER PERSONNEL REGISTRATION FORMS
Please click on the button below to print the Player Personnel Registration Form form or turn it into a PDF. This form MUST be filled out and delivered to the proper Beaches/Jammer administrator before game time.
Volunteer Declaration Form
Please click on the button below to print the Bench Personnel Registration Form form or turn it into a PDF. This form MUST be filled out and delivered to the proper Beaches/Jammer administrator before game time.